  Notes:
    Particle mode raw is almost exactly the same as decorator raw. All the info
    in the raw can be found in the meta, it has only one resource block verticies.
    The layout is almost the same(it could be the same, I have yet to make a PRMT
    viewer so I don't know), the only difference is that the tangents and binormals
    are switched.

  Raw Layout:
    0) Header
        BlockStart - Chars(4)
        DataSize - Int32
        //Details on Data, have yet to research this

    1) Verticie Block
        Loop
          X - Float
          Y - Float
          Z - Float
          NormalI - Float
          NormalJ - Float
          NormalK - Float
          BinormalI - Float
          BinormalJ - Float
          BinormalK - Float
          TangentI - Float
          TangentJ - Float
          TangentK - Float
          U - Float
          V - Float
        End Loop